![]() ![]() This is not a tank, and the reason for that is enemies are in no way forced to fight the Monk. Together, stalwart+combat expertise gives DR/- (which stacks with that from invulnerable rager) in exchange for accuracy, reckless abandon negates the accuracy penalty in exchange for an AC loss, and beat totem negates the AC loss by giving natural armor (and also gives you pounce with the greater version). For rage powers you'll be taking superstition (and the human favored class bonus to boost it), reckless abandon, the beast totem line, eater of magic, and flesh wound (the last two become particularly nice once you get rage cycling going). You'll also be picking up improved stalwart when you can qualify. Pick up combat expertise, and at level 5 dip a level in unbreakable fighter for prereqs so you can also take the stalwart feat at level 5. Go half-orc for sacred tattoo+fates favored, pick up the threatening defender trait, and go invulnerable rager barbarian. All together, at level 12 you can use LoH on yourself as a swift action to heal 12d6+36, and can do so 8+cha times per day, on top of full plate, a d10 hit die, and divine grace+defensive auras. Pick up bracers of the merciful knight when you can. Go VMC cavalier, picking order of the star to add half your character level to your paladin level for your lay on hands. Pick up fey foundling as your level 1 feat, and greater mercy somewhere down the line. Be a kyton spawn tiefling and take their favored class bonus for paladin every level. Update Log Terms of use 5.0.The first is a super-healing paladin. It will return true if the actor can promoted to this class, which means, he was never promoted to it before.Ĭan use the same for the enemy. $gameActors.actor(ID).canPromoteClass(classId) You can use this to check if an actor can promote to a class: If you want enemies to have this feature, you have to put a note tag on the enemy note field(Must use Eli Enemy Class): You just have to config the bonus parameter on the Eli Class Curves plugin parameters.Ĭurrently, it was made to when a battler change class, it will return to level 1 having the same stats from the previous class, but with a stats, bonus applied for each parameter.Īctors can keep changing classes whatever they want, but the bonus will be only applied once. Apply stats bonus to actors when they change class for the first time. ![]() This plugin aims to make a class promotion feature, that when an actor change class, can receive some stats bonus. If you want a different thing, you have to event yourself. The default class change system of MZ/MV has too little customization. ** You need Eli Class Curves ** Introduction ![]()
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